Music Video Games, edited by Michael Austin, examines the history, development, and cultural impact of music games. Chapter 3, written by Stephanie Lind, focuses on The Legend of Zelda: Ocarina of Time, and how the ocarina interface contributes to immersion, Leitmotif, and other elements of gameplay.
From Bloomsbury Press:
“Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games – including Simon, the hand-held electronic music game from the 1980s, Michael Austin’s collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.”
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